About me!

I have never felt more of a spark in my work than when I started developing games.

Video games and board games have been an important part of my life ever since I was given my first laptop and GameBoy to when I won my first game of Monopoly. They taught me determination, empathy, problem solving, and stimulated my personal growth. Now, I create my own indie games with the hope that we can bring more positivity, inclusivity, diversity, and hope to our ever-changing world.

I am a gameplay and systems engineer with +3 years of experience working with teams on publishing various indie games through Steam and itch.io, working on unique combat systems, complex enemy behaviors, and intuitive player interactions in different game engines, such as Unity and Godot. I have 2 years of experience working as a lead engineer across several projects, uplifting my team, uniting everyone under one game vision, and crafting software architecture that is understandable and workable. For the plethora of games I’ve worked on, I have also assisted the teams as a game designer, mostly leaning toward systems, combat, and narrative design, and also as a game producer.

I am always looking for new opportunities to build meaningful relationships and craft games that leave a lasting legacy for positive change and impact in our world. Don’t be afraid to reach out to me. I will always find a time to chat with you about games!

A man wearing sunglasses, a black cap, and a patterned shirt taking a selfie at an outdoor event with a decorative building, people, and a sign for USC Game Expo in the background.
A young man smiling and holding a sheet of stickers with various designs. In the background, a poster titled 'Myth of Lumi' features a character with a top hat and playing cards.
A young man with a black cap and a gray T-shirt smiling and holding a badge for WonderCon 2025, featuring the cruise logo and his name Elliot Wurst.